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> Interesting .INI Discovery, New Blood Types
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AcidBasick
post Today, 03:01 AM
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Today I was playing with my .INI settings and I came across the Blood section. Below are the default values.

QUOTE
[Blood]
Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif

Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga

Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)


It seemed logical that since the names and such were in numerical order starting with zero that I would be able to add my own blood effects to the game. However, I didn't think that it would allow me to select the new blood type in the editor.

QUOTE
[Blood]
Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif
Model 3=GreenBloodSplat.nif

Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga
Texture 3=Tx_green_blood.dds

Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)
Texture Name 3=Insect (Green)


I changed the Blood section to the above, adding in the 'Insect (Green)' values and taking a few minutes to retexture the original blood splat with a green texture.

I then loaded up the editor. To my surpise, I was given the option to select 'Insect (Green)' as a blood type. I created a new creature Alit and placed him in game and then loaded.

This was the result.
Green Blood Attack
Green Blood Strike
Green Blood Hit

I figured I would share since many of you create creature retextures and models and, like me, were a bit turned off by the lack of other blood types. Now it is possible to have darker red blood, or purple blood, blue, or any other shade, shape, or color; so long as you get the player to modify their .INI file to match.

This post has been edited by AcidBasick: Today, 03:02 AM
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BungaDunga
post Today, 03:03 AM
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Wow, looks like a very cool discovery, I am sure it will be utilized by an enterprising modder happy.gif


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begin makeSignature
short State
if(boringSignature == 0)
   return
else
   Messagebox "Boring signature?", "yes", "no"
  Set State to 1
endif
if (State == 1)
  if (button == 0)
     set boringSignature to 0
  elseif (button == 1)
     set boringSignature to 1
  endif
  set State to 0
endif
end
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Thann
post Today, 03:06 AM
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now thats something! interesting finding acidbasik! this will come handy for us all. ribbon.gif

This post has been edited by Thann: Today, 03:07 AM


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qarl
post Today, 03:07 AM
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do0d you rock! What a great discover! fing34.gif


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sc0ur
post Today, 03:09 AM
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Green blood looks better on the creatures than red. Is there anyway to set which NPCs have which color of blood? Like Humans = red, Bugs = Green or Purple etc.

Nice one thumbsup.gif thumbsup.gif

Edit: Nevermind just clicked that that is what you did. Im guessing I have to each NPC right? Or is there a way to set eachs NPCs race?

This post has been edited by sc0ur: Today, 03:11 AM


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post Today, 03:10 AM
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DMKW
post Today, 03:14 AM
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this thread reminds me of just how ugly morrowind's blood is wink.gif


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sc0ur
post Today, 03:15 AM
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QUOTE(DMKW @ Oct 2 2004, 12:14 PM)
this thread reminds me of just how ugly morrowind's blood is wink.gif
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Agreed, Morrowind blood is poopy.


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AcidBasick
post Today, 03:18 AM
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I've been racking my brain trying to think up a use for this beside the obvious one or two missing shades of red, purple, and bone, and I think I have a good one. In theory, you could create enough new blood effects for all the creatures in the game. Then, by some skillful retexturing, you would be able to add in tiny bits of scales, skin, and little particles that would most likely fly off in a battle.

In this way, creatures would be more distinguished and unique.

QUOTE(qarl @ Oct 2 2004, 01:07 PM)
do0d you rock! What a great discover!  fing34.gif
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I was hoping you would see this Qarl, as I know you do quite a few new retextures - some green critters that the other blood types wouldn't fit.

QUOTE
Edit: Nevermind just clicked that that is what you did. Im guessing I have to each NPC right? Or is there a way to set eachs NPCs race?

Not sure if this would work for NPCs, but it most certainly works for creatures. I'm fairly sure that all NPCs use the default red blood splat and there's no way to change it.

QUOTE
this thread reminds me of just how ugly morrowind's blood is

Ha, I agree.

Thelys Blood and Gore goes a long way to fix this problem, but I believe it still has the original hit blood types.
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johnthepatriot
post Today, 03:28 AM
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I can see wonderful things coming out of this, but I fear many common users will have difficulty installing the mod without detailed instructions. Using a 'boilerplate' .ini file within the download just won't do... it would destroy one's personalized settings as soon as one installed it.

Indeed... do include instructions if you ever make a mod of this. I'm glad to see that I'm not the only one who finds this thread very enlightening.


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qarl
post Today, 03:42 AM
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I did a quick retex of the red blood.

blood


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simo66
post Today, 03:44 AM
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QUOTE(AcidBasick @ Oct 2 2004, 12:01 PM)

I then loaded up the editor. To my surpise, I was given the option to select 'Insect (Green)' as a blood type. I created a new creature Alit and placed him in game and then loaded.
*



Isnt that a guar?
Oh well they lookpretty similar.


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Rogue_Shadow
post Today, 03:46 AM
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QUOTE(qarl @ Oct 2 2004, 11:42 AM)
I did a quick retex of the red blood.

blood
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That is very nice qarl, are you going to make any others?


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Petezilla
post Today, 03:46 AM
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QUOTE(qarl @ Oct 2 2004, 01:42 PM)
I did a quick retex of the red blood.

blood
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Blood everywhere....it's like you hit a vien.


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yianthegreat
post Today, 03:50 AM
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qarl
post Today, 04:00 AM
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QUOTE(Rogue_Shadow @ Oct 2 2004, 01:46 PM)
That is very nice qarl, are you going to make any others?
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Sure. I can do some green blood like Acid was talking about. I know a number of creatures that I thought should've had green blood. I'll probably redo the red blood. That was just one of my blood textures I had lying around. smile.gif I'll probably just release them as a modder's resource though and let someone else do the changes for different creatures.


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Max_aka_NOBODY
post Today, 04:15 AM
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Great discovery! Maybe that could mean that other things are addable... I won't hope for weather, but IMO it would be worth testing...

QUOTE(johnthepatriot @ Oct 2 2004, 08:28 PM)
I can see wonderful things coming out of this, but I fear many common users will have difficulty installing the mod without detailed instructions.  Using a 'boilerplate' .ini file within the download just won't do... it would destroy one's personalized settings as soon as one installed it.

Indeed... do include instructions if you ever make a mod of this.  I'm glad to see that I'm not the only one who finds this thread very enlightening.
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Jut a note: there're utilities that can update INIs. They are easy to make, and I believe a Mw-specific one has been already made.

This post has been edited by Max_aka_NOBODY: Today, 04:17 AM


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C_Mireneye
post Today, 04:16 AM
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Then also, logicalally thinking. You might add other models? I mean, new blood maybe ? or even other things that migh occur when you hit. I mean, if you can direct them to models, then the models can be anything right ? if so, then i immediatly found a few used for it, which otherwise would requere scripting or similar.


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Max_aka_NOBODY
post Today, 04:19 AM
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Aha C_mireneye. Anyone saw how leaves in Far Cry flyed from bushes when they were hit? With this it would be possible to make that in Morrowind. BTW, if anyone tries to make models, the main object name(inside the Nif) must usually have special name. At least the raindrop\cloud models needed that...


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The_Silent_Pyro
post Today, 04:55 AM
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QUOTE(Max_aka_NOBODY @ Oct 2 2004, 02:15 PM)
Jut a note: there're utilities that can update INIs. They are easy to make, and I believe a Mw-specific one has been already made.
*



Does anyone know where this can be found? Would be great for some new mods with this and other functions that add stuff to the .ini

Hmmm, this adds a whole world of possibility of things to add to Morrowind--just think, Flame Atronachs that spout lava or little puffs of flame when attacked...


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C_Mireneye
post Today, 05:41 AM
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QUOTE(Max_aka_NOBODY @ Oct 2 2004, 02:19 PM)
Aha C_mireneye. Anyone saw how leaves in Far Cry flyed from bushes when they were hit? With this it would be possible to make that in Morrowind. BTW, if anyone tries to make models, the main object name(inside the Nif) must usually have special name. At least the raindrop\cloud models needed that...
*



Interesting discovery indeed.


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Leadf007
post Today, 06:19 AM
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The ini manipulator is called mini.exe and I don't know where it could be found.



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Iudas
post Today, 06:22 AM
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QUOTE(Leadf007 @ Oct 2 2004, 04:19 PM)
The ini manipulator is called mini.exe and I don't know where it could be found.
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The Lighting Mod has it and Atmospheric sounds. With instructions on how to create the file it uses to insert .ini changes.

This post has been edited by Iudas: Today, 06:23 AM
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mighty_joe_young
post Today, 07:22 AM
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QUOTE(AcidBasick @ Oct 2 2004, 01:01 PM)
Today I was playing with my .INI settings and I came across the Blood section. Below are the default values.
It seemed logical that since the names and such were in numerical order starting with zero that I would be able to add my own blood effects to the game. However, I didn't think that it would allow me to select the new blood type in the editor.
I changed the Blood section to the above, adding in the 'Insect (Green)' values and taking a few minutes to retexture the original blood splat with a green texture.

I then loaded up the editor. To my surpise, I was given the option to select 'Insect (Green)' as a blood type. I created a new creature Alit and placed him in game and then loaded.

This was the result.
Green Blood Attack
Green Blood Strike
Green Blood Hit

I figured I would share since many of you create creature retextures and models and, like me, were a bit turned off by the lack of other blood types. Now it is possible to have darker red blood, or purple blood, blue, or any other shade, shape, or color; so long as you get the player to modify their .INI file to match.
*


new stuff nice ,yes that will work nicely,as it was missing in mw foodndrink.gif


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DragoonWraith
post Today, 07:29 AM
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Wow, that's really cool. Definitely useful!


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Leadf007
post Today, 07:38 AM
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Black, sparkly blood for daedra


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post Today, 09:57 AM
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Aratex
post Today, 10:29 AM
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Great find, Acid! I can't wait to see the amazing things that evolve from this. smile.gif
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BungaDunga
post Today, 11:02 AM
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QUOTE(simo66 @ Oct 2 2004, 01:44 PM)
Isnt that a guar?
Oh well they lookpretty similar.
*



A guar is cute, an alit is not. Simple, yet large, difference heee.gif


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begin makeSignature
short State
if(boringSignature == 0)
   return
else
   Messagebox "Boring signature?", "yes", "no"
  Set State to 1
endif
if (State == 1)
  if (button == 0)
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     set boringSignature to 1
  endif
  set State to 0
endif
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