Interesting .INI Discovery, New Blood Types
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AcidBasick |
Today, 03:01 AM
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#1
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Curate Joined: 22-April 04 |
Today I was playing with my .INI settings and I came across the Blood section. Below are the default values.
QUOTE [Blood] Model 0=BloodSplat.nif Model 1=BloodSplat2.nif Model 2=BloodSplat3.nif Texture 0=Tx_Blood.tga Texture 1=Tx_Blood_White.tga Texture 2=Tx_Blood_Gold.tga Texture Name 0=Default (Red) Texture Name 1=Skeleton (White) Texture Name 2=Metal Sparks (Gold) It seemed logical that since the names and such were in numerical order starting with zero that I would be able to add my own blood effects to the game. However, I didn't think that it would allow me to select the new blood type in the editor. QUOTE [Blood] Model 0=BloodSplat.nif Model 1=BloodSplat2.nif Model 2=BloodSplat3.nif Model 3=GreenBloodSplat.nif Texture 0=Tx_Blood.tga Texture 1=Tx_Blood_White.tga Texture 2=Tx_Blood_Gold.tga Texture 3=Tx_green_blood.dds Texture Name 0=Default (Red) Texture Name 1=Skeleton (White) Texture Name 2=Metal Sparks (Gold) Texture Name 3=Insect (Green) I changed the Blood section to the above, adding in the 'Insect (Green)' values and taking a few minutes to retexture the original blood splat with a green texture. I then loaded up the editor. To my surpise, I was given the option to select 'Insect (Green)' as a blood type. I created a new creature Alit and placed him in game and then loaded. This was the result. Green Blood Attack Green Blood Strike Green Blood Hit I figured I would share since many of you create creature retextures and models and, like me, were a bit turned off by the lack of other blood types. Now it is possible to have darker red blood, or purple blood, blue, or any other shade, shape, or color; so long as you get the player to modify their .INI file to match. This post has been edited by AcidBasick: Today, 03:02 AM |
BungaDunga |
Today, 03:03 AM
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#2
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Curate Joined: 31-August 04 |
Wow, looks like a very cool discovery, I am sure it will be utilized by an enterprising modder
-------------------- CODE begin makeSignature short State if(boringSignature == 0) return else Messagebox "Boring signature?", "yes", "no" Set State to 1 endif if (State == 1) if (button == 0) set boringSignature to 0 elseif (button == 1) set boringSignature to 1 endif set State to 0 endif end |
Thann |
Today, 03:06 AM
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#3
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Disciple Joined: 30-October 02 From: Finland |
now thats something! interesting finding acidbasik! this will come handy for us all.
This post has been edited by Thann: Today, 03:07 AM -------------------- "I don't recall using teleportation and yet there i was.ALONE.NAKED"
My ScreenShots Thann's Mod's "Piru vieköö ei suojelus enkelil siipii" |
qarl |
Today, 03:07 AM
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#4
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Disciple Joined: 7-May 02 From: Michigan |
do0d you rock! What a great discover!
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sc0ur |
Today, 03:09 AM
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#5
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Adept Joined: 28-September 04 From: Auckland, New Zealand |
Green blood looks better on the creatures than red. Is there anyway to set which NPCs have which color of blood? Like Humans = red, Bugs = Green or Purple etc.
Nice one Edit: Nevermind just clicked that that is what you did. Im guessing I have to each NPC right? Or is there a way to set eachs NPCs race? This post has been edited by sc0ur: Today, 03:11 AM -------------------- Name: sc0ur
Race: Wood Elf Class: Assassin Level: 6 Faction: Thieves Guild (Bandit) Weapon: Steel Longbow Armor: Basic Clothing |
Stalker |
Today, 03:10 AM
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#6
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Adept Joined: 3-September 04 From: Chair of Dwemer Studies, Old Ebonheart |
Niiiice.
-------------------- Tamriel Rebuilt
Dwemer Language Scholar Was known as MC_Stalker on old forums. "The day TES becomes a MMORPG is the day I drown myself in a cold bucket of water." ©DystopiaLand |
DMKW |
Today, 03:14 AM
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#7
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Diviner Joined: 28-August 02 From: Ontario, Canada |
this thread reminds me of just how ugly morrowind's blood is
-------------------- ((((((((((((( How Bethesda can keep TES:IV fun for everyone)))))))))))))))
Iams Dog Food: leading the way in barren caging and animal torture...but hey at least your dog has a shiny coat right? |
sc0ur |
Today, 03:15 AM
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#8
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Adept Joined: 28-September 04 From: Auckland, New Zealand |
QUOTE(DMKW @ Oct 2 2004, 12:14 PM) Agreed, Morrowind blood is poopy. -------------------- Name: sc0ur
Race: Wood Elf Class: Assassin Level: 6 Faction: Thieves Guild (Bandit) Weapon: Steel Longbow Armor: Basic Clothing |
AcidBasick |
Today, 03:18 AM
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#9
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Curate Joined: 22-April 04 |
I've been racking my brain trying to think up a use for this beside the obvious one or two missing shades of red, purple, and bone, and I think I have a good one. In theory, you could create enough new blood effects for all the creatures in the game. Then, by some skillful retexturing, you would be able to add in tiny bits of scales, skin, and little particles that would most likely fly off in a battle.
In this way, creatures would be more distinguished and unique. QUOTE(qarl @ Oct 2 2004, 01:07 PM) I was hoping you would see this Qarl, as I know you do quite a few new retextures - some green critters that the other blood types wouldn't fit. QUOTE Edit: Nevermind just clicked that that is what you did. Im guessing I have to each NPC right? Or is there a way to set eachs NPCs race? Not sure if this would work for NPCs, but it most certainly works for creatures. I'm fairly sure that all NPCs use the default red blood splat and there's no way to change it. QUOTE this thread reminds me of just how ugly morrowind's blood is Ha, I agree. Thelys Blood and Gore goes a long way to fix this problem, but I believe it still has the original hit blood types. |
johnthepatriot |
Today, 03:28 AM
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#10
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Novice Joined: 1-October 04 From: 2nd star to the right... and str8 on 'til dawn |
I can see wonderful things coming out of this, but I fear many common users will have difficulty installing the mod without detailed instructions. Using a 'boilerplate' .ini file within the download just won't do... it would destroy one's personalized settings as soon as one installed it.
Indeed... do include instructions if you ever make a mod of this. I'm glad to see that I'm not the only one who finds this thread very enlightening. -------------------- Live for Freedom, Die for Freedom...
You can't have something for nothing. You can't have Freedom for free. johnthepatriot@msn.com TES Screenshot Library |
qarl |
Today, 03:42 AM
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#11
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Disciple Joined: 7-May 02 From: Michigan |
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simo66 |
Today, 03:44 AM
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#12
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Curate Joined: 10-September 04 |
QUOTE(AcidBasick @ Oct 2 2004, 12:01 PM) I then loaded up the editor. To my surpise, I was given the option to select 'Insect (Green)' as a blood type. I created a new creature Alit and placed him in game and then loaded. Isnt that a guar? Oh well they lookpretty similar. -------------------- Visit my Oblivion Site Here
It features: - links to all the splash screens and the cover of the GameInformer Article - Usefull links to places to look for more information on Oblivion + Oblivion Faqs |
Rogue_Shadow |
Today, 03:46 AM
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#13
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Adept Joined: 2-September 04 From: Whenever and Wherever I want to be. |
QUOTE(qarl @ Oct 2 2004, 11:42 AM) That is very nice qarl, are you going to make any others? -------------------- "I thought the shadows themselves had begun to move"
My (mostly) evil screenshots The Evil Mod List Please Vote! |
Petezilla |
Today, 03:46 AM
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#14
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Curate Joined: 8-April 03 From: Mo-Town |
QUOTE(qarl @ Oct 2 2004, 01:42 PM) Blood everywhere....it's like you hit a vien. -------------------- A man walk down the street, he says "Why am i so soft in the middle now?"
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yianthegreat |
Today, 03:50 AM
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#15
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Adept Joined: 4-September 04 From: Kutztown, PA |
Kill Bill!?
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qarl |
Today, 04:00 AM
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#16
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Disciple Joined: 7-May 02 From: Michigan |
QUOTE(Rogue_Shadow @ Oct 2 2004, 01:46 PM) Sure. I can do some green blood like Acid was talking about. I know a number of creatures that I thought should've had green blood. I'll probably redo the red blood. That was just one of my blood textures I had lying around. I'll probably just release them as a modder's resource though and let someone else do the changes for different creatures. -------------------- |
Max_aka_NOBODY |
Today, 04:15 AM
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#17
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Disciple Joined: 4-December 03 From: Vivec, Jobasha's Rare books |
Great discovery! Maybe that could mean that other things are addable... I won't hope for weather, but IMO it would be worth testing...
QUOTE(johnthepatriot @ Oct 2 2004, 08:28 PM) I can see wonderful things coming out of this, but I fear many common users will have difficulty installing the mod without detailed instructions. Using a 'boilerplate' .ini file within the download just won't do... it would destroy one's personalized settings as soon as one installed it. Indeed... do include instructions if you ever make a mod of this. I'm glad to see that I'm not the only one who finds this thread very enlightening. Jut a note: there're utilities that can update INIs. They are easy to make, and I believe a Mw-specific one has been already made. This post has been edited by Max_aka_NOBODY: Today, 04:17 AM -------------------- |
C_Mireneye |
Today, 04:16 AM
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#18
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Disciple Joined: 17-April 03 |
Then also, logicalally thinking. You might add other models? I mean, new blood maybe ? or even other things that migh occur when you hit. I mean, if you can direct them to models, then the models can be anything right ? if so, then i immediatly found a few used for it, which otherwise would requere scripting or similar.
-------------------- Our vision combined, will be.
~ Tribute to team. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is my vision, my world. ~ Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dreams arnt archivable, when will mankind learn? But visions are. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Newton said: you cannot give someone a kiss, without getting one yourself. |
Max_aka_NOBODY |
Today, 04:19 AM
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#19
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Disciple Joined: 4-December 03 From: Vivec, Jobasha's Rare books |
Aha C_mireneye. Anyone saw how leaves in Far Cry flyed from bushes when they were hit? With this it would be possible to make that in Morrowind. BTW, if anyone tries to make models, the main object name(inside the Nif) must usually have special name. At least the raindrop\cloud models needed that...
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The_Silent_Pyro |
Today, 04:55 AM
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#20
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Curate Joined: 16-August 04 From: Red Mountain-it's the only place hot enough! |
QUOTE(Max_aka_NOBODY @ Oct 2 2004, 02:15 PM) Jut a note: there're utilities that can update INIs. They are easy to make, and I believe a Mw-specific one has been already made. Does anyone know where this can be found? Would be great for some new mods with this and other functions that add stuff to the .ini Hmmm, this adds a whole world of possibility of things to add to Morrowind--just think, Flame Atronachs that spout lava or little puffs of flame when attacked... -------------------- NARFLE THE GARTHOK!!!
As long as you hit the power line, at exactly eighty-eight miles per hour at the exact instant the lightning hits the clock tower...everything will be fine. If Einstein knew so much about gravity, how come his hair stood up like that? |
C_Mireneye |
Today, 05:41 AM
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#21
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Disciple Joined: 17-April 03 |
QUOTE(Max_aka_NOBODY @ Oct 2 2004, 02:19 PM) Aha C_mireneye. Anyone saw how leaves in Far Cry flyed from bushes when they were hit? With this it would be possible to make that in Morrowind. BTW, if anyone tries to make models, the main object name(inside the Nif) must usually have special name. At least the raindrop\cloud models needed that... Interesting discovery indeed. -------------------- Our vision combined, will be.
~ Tribute to team. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is my vision, my world. ~ Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dreams arnt archivable, when will mankind learn? But visions are. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Newton said: you cannot give someone a kiss, without getting one yourself. |
Leadf007 |
Today, 06:19 AM
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#22
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Curate Joined: 7-September 04 From: Raleigh, NC |
The ini manipulator is called mini.exe and I don't know where it could be found.
-------------------- THE "REAL" LEADFOOT ©2004
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Iudas |
Today, 06:22 AM
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#23
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Disciple Joined: 31-October 02 |
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mighty_joe_young |
Today, 07:22 AM
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#24
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Disciple Joined: 22-April 03 From: east canada |
QUOTE(AcidBasick @ Oct 2 2004, 01:01 PM) Today I was playing with my .INI settings and I came across the Blood section. Below are the default values. It seemed logical that since the names and such were in numerical order starting with zero that I would be able to add my own blood effects to the game. However, I didn't think that it would allow me to select the new blood type in the editor. I changed the Blood section to the above, adding in the 'Insect (Green)' values and taking a few minutes to retexture the original blood splat with a green texture. I then loaded up the editor. To my surpise, I was given the option to select 'Insect (Green)' as a blood type. I created a new creature Alit and placed him in game and then loaded. This was the result. Green Blood Attack Green Blood Strike Green Blood Hit I figured I would share since many of you create creature retextures and models and, like me, were a bit turned off by the lack of other blood types. Now it is possible to have darker red blood, or purple blood, blue, or any other shade, shape, or color; so long as you get the player to modify their .INI file to match. new stuff nice ,yes that will work nicely,as it was missing in mw -------------------- roman city,12 parts[11.4mb each,800+ new meshes]try euro rpg
http://www.euro-morrowind.com/index.php?se...=plugin&code=04 my site http://ca.geocities.com/jojo1057@rogers.co...Page/index.html |
DragoonWraith |
Today, 07:29 AM
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#25
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Curate Joined: 14-June 03 |
Wow, that's really cool. Definitely useful!
-------------------- "change the world..."
Some of my screens... "Blinding light, bind my foes in unbreakable chains... Disperse the shadows! Ray of Paralysis!" ~Saradin Carm "She may look cute, but I've heard she can be quite a... Let's just say she's hard to handle." ~Hugo the Tactician |
Leadf007 |
Today, 07:38 AM
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#26
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Curate Joined: 7-September 04 From: Raleigh, NC |
Black, sparkly blood for daedra
-------------------- THE "REAL" LEADFOOT ©2004
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Amazing_Amoeba4 |
Today, 09:57 AM
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#27
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Curate Joined: 3-September 04 From: REPENT! REPENT! |
-------------------- APOCALYPSE IS COMING! BOW DOWN BEFORE BANANA KNIGHT AND BE SAVED! DEFY HIM AND SUFFER THE DEATH OF TIDAL WAVES OF CORRUPTION SOON TO COME DOWN TO THIS WORLD!
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Aratex |
Today, 10:29 AM
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#28
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Adept Joined: 15-March 02 |
Great find, Acid! I can't wait to see the amazing things that evolve from this.
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BungaDunga |
Today, 11:02 AM
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#29
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Curate Joined: 31-August 04 |
QUOTE(simo66 @ Oct 2 2004, 01:44 PM) A guar is cute, an alit is not. Simple, yet large, difference -------------------- CODE begin makeSignature short State if(boringSignature == 0) return else Messagebox "Boring signature?", "yes", "no" Set State to 1 endif if (State == 1) if (button == 0) set boringSignature to 0 elseif (button == 1) set boringSignature to 1 endif set State to 0 endif end |
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